Crate Working on Kickstarter Project for Grim DawnPosted 25 March 2012 by Paul Younger
A couple of nights ago, Crate Entertainment posted a cryptic tweet about staring a Kickstarter project of their own after being spurred on by the success of Wasteland 2 and Double Fine’s efforts at raising funds. They have now commented more on the possibility of raising more funds which would be to speed up the development process of their ARPG Grim Dawn. Read on for their latest comments on the project…
I’m actually working on a Kickstarter project right now. It is a fair amount of work to get set up and the biggest thing will be trying to produce a decent video. We’re hoping to get it up in the next week or so.
When I initially looked at Kickstarter, my thought was that it seemed unlikely for us to be able to generate much more than a $100k or so based on what other projects were doing. However, given the level of money Double Fine and Wasteland have generated, I think it is definitely worth trying out.
What would we need to do something useful? Well, we could do amazing things with a million or more but even $300k would be enough for us to bring on 2-3 more people full-time, which would be a HUGE help.
We’re basically at this point right now where we have the technology mostly finished, the core gameplay is fully functioning and actually quite fun but it is just taking a looooonnnggg time to build out content. Just as an example, we currently have a backlog of 5 monsters that are finished but waiting on animation. Our animator is working as hard as he can but he lost a few weeks crunching on that Warhammer 40k MMO. So, really, just being able to get a few more people working full-time would speed things up tremendously.
I’ll share the project link with you guys before I make it live so you can provide feedback.
We’ll keep an eye on how this progresses but it could be a great way for Crate to get their game done quicker, especially as the ARPG genre is about to get a bit of a boost with Diablo 3, Torchlight 2 and Path of Exile.