Grim Dawn State of the Game UpdatePosted 31 March 2012 by Paul Younger
With developer Crate Entertainment putting together a Kickstarter plan for their ARPG Grim Dawn, they thought it was time to issue a state of the game post. The post is pretty detailed outlining exactly where they are with each aspect of the game, everything from zones, gear, story and more. It does look like there is still a lot to be done but there are already solid elements of the game in place. Here’s a snip below but do check the full update.
As you can see from the Occultist video, the gameplay is well developed and already quite fun. Balance is fairly good for an alpha. Physics, pathing, and all of those sort of underlying systems are in reasonable shape but could use polish. Unfortunately, there just isn’t enough playable or content to constitute an alpha quite yet. More on that below. Major UI is all working, although the art could use some love.
This is probably the single most significant effort left before we can release the full game. We have an area almost finished that would probably provide about 2-4 hours of gameplay that is probably sufficient for the alpha. There is a much larger expanse of world beyond that, which is laid out but in varying levels of completion. Finally, there are areas we’ve planned even further out that don’t yet exist.
We’re not far off from a minimalist alpha where players can replay a small chunk of the world that comprises about 3-4 hours of gameplay. With the enemy level caps off, it could be replayed up to level 30.