Guild Wars 2 Dynamic Leveling Adjustment
In another update from ArenaNets’ lead game designer Isaiah Cartwright changes to the dynamic levelling system have been outlined.
- We changed the formula for how attributes are calculated when the dynamic levelling adjustment system scales you down. This makes returning to lower level zones more fun and better balanced.
- We changed the formula for how rewards are calculated when scaled down to make it more rewarding for high-level players to visit lower level areas.
The goal is to more accurately reflect the attributes you should have at that level for a similarly geared character. While this will make some areas harder, our goal is to make all areas of Guild Wars 2 exciting and fun for players of any level. We also want players of all levels to feel like their time is well spent and rewarding in any map they go to.
He goes on to say that they plan to add “more content to maps of all levels, as well as stronger reward structures for playing across all locations in the world.”