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Could we be seeing an influx of Diablo 3 v1.0.4 patch information in the coming days and weeks? Well it sounds like Blizzard are gearing up to release more information on the game’s next update which will hopefully fix many of the game’s issues. In a statement released today, they outline their information update plans.

The Diablo III developers have been hard at work on some exciting new features and updates for the game. Many of you have asked for more details, and we’re busily preparing several developer blogs filled with information on what’s coming in patch 1.0.4. In the meantime, here’s an overview of the information we’re planning to share here on the Diablo III community site in the not-too-distant future.

Please keep in mind that this list isn’t set in stone, but it should provide a useful preview of what we’ll be revealing in the days ahead.

  • System Changes, by Wyatt Cheng
    • Senior Technical Game Designer Wyatt Cheng is preparing a high-level summary of some of the system changes planned for 1.0.4.
  • Legendary Item Improvements, by Andrew Chambers
    • Senior Game Designer Andrew Chambers is working on a blog detailing all the ways we’re making Legendary items stand out.
  • Magic Find Update, by Jay Wilson
    • Following up on earlier discussions, Game Director Jay Wilson will be providing an update on how Magic Find is evolving in patch 1.0.4.
  • Class Changes, by Wyatt Cheng
    • Wyatt will also be providing a preview of the changes we’ll be making for each class in 1.0.4 (and the philosophy behind those changes).
  • Patch Notes, by Lylirra
    • Of course, this is all building up to the actual patch 1.0.4 release, and we’ll be releasing the full patch notes shortly before the update goes live.

We’re also planning to run some interviews and developer chats surrounding patch 1.0.4, and we’ll be sharing those on the Diablo III front page. Be on the lookout, as we’d love to get you involved in any live chats we host.

As always, your constructive feedback is very much appreciated. Stay tuned for the updates to follow!


RPG video game news

After along wait, Blizzard has finally pushed live their online player character profile section on the Battle.Net site. Still no word on the v1.04 patch though.

All you need to do is log in with your Battle.net account (look for the login box in the upper-right hand corner of your screen) to access character profiles from any page on the Diablo III community site.Profiles give you the power to:

  • View your heroes’ gear, DiabloWikistats, and DiabloWikiskills. How high have you raised your characters’ attributes? What are they wielding in each slot? What are their most prominent gear bonuses? What skills comprise their current build? Nuance awaits you in the Heroes tab.
  • Track your game progress. How many acts have you cleared? What bosses have you shredded in each difficulty? How far have you leveled up your hardcore and normal artisans? Find out in the Career tab. You can also check your play time (by class) throughout your entire Diablo III career, and learn how many monsters and elites you’ve slain.
  • Share with your friends. The Friends tab lets you check out your BattleTag friends’ characters, so that you can quickly compare notes on gear, skill & rune choices, and everything in between. You can also click on a BattleTag in the Diablo III forums to go directly to that player’s profile.

We like that profiles provide for easy sharing, comparing, and refining of your heroes as you pursue monster-slaying mastery. In fact, we like profiles so much that we plan to add even more functionality to them as Diablo III evolves, including detailed statistics and tabs for achievements and artisans.
If there’s something else you’d like to see appear in a character profile, please make sure to let us know in the comments below or on our website forums.


RPG video game news

It was recently revealed that Director Sam Raimi would not be directing the World of Warcraft movie, and according to Variety, Legendary has been rather taken with a script by Charles Leavitt  for the project. Leavitt  has worked on films such as The Seventh Son, Blood Diamond, The Mighty and K-PAX. This latest piece of news could be a step forward for the project and push Legendary to find a new director.

Activision Blizzard’s CEO Bobby Kotick spoke to variety adding: “it’s important to Blizzard, it’s important to me. They’re very excited about having a ‘World of Warcraft’ film. They’ve been very careful and thoughtful about the development process.”

 


RPG video game news

Diablo 3 was a hot topic at this evening’s Activision Blizzard second quarter conference call with the game helping the company reach record revenue. According to Activision Blizzard CEO Mike Morhaime, more than 10 million copies of copies of Diablo 3 we sold including 1.2 million World of Warcraft annual passes which gives free access to the game.

Morhaime did acknoledge the game’s problems at launch and the current issue with the end-game and itemisation. He hopes that by adding “improvements to end-game rewards and PvP” the game will have a long shelf live. He will have to whip the developers into gear though to fix the issues as players have already left the game in their droves.

Regarding the launch of the real money auction house, Morhaime said it was performing to their expectations but also stated that Blizzard would not release projections or forecasts for the auction house which could mean it is not actually performing as well as they had hoped. This is also borne out by the fact that the Diablo 3 economy is currently very stale with the auction house not performing as well as it did at launch according to players.


RPG video game news

Activision Blizzard second quarter conference call revealed that World of Warcraft subscriber numbers have dropped to 9.1 million from 10.2 million in Q1. Blizzard CEO Mike Morhaime did not seem concerned at the loss citing is normal prior to a new expansion pack launching and that most of the losses have come from Asia.

Blizzard say that feedback from the Mists of Pandaria Beta test has been positive and they will be expecting subscriber numbers to pick up again when the expansion launches in September.

With Guild Wars 2 now just around the corner it is innecitable that WoW will lose more players and you can’t ignore the fact the game has lost significant numbers each quarter.  Will WoW go free to play? Not any time soon but it will be on the cards at some point I’m sure.


RPG video game news

With Vindictus EU’s latest Patch v1.21 now available, players have access to new game areas, raids, and armors.

Included in the latest patch is a new location named Heide. Additionally, three new raids such as a massive dragon named Echulus, Blizzard the Giant Polar Bear, and the Ancient Spider. For players to prepare themselves for these new raids and areas, level 70 weapon and armors are now available to be crafted in the game.

For a complete list of updates, check out the Patch v1.21 notes which are now available on the official Vindictus EU website.

Source: Press Release | Tagged As: Categories: Uncategorized

RPG video game news

Blizzard has been working on the web based API and character profiles for some time now and today they teased an image of something new for the game that we assume is the character web based profile system. Diablo 3 players are not happy that the patch has not arrived to address more serious issues and feel this teaser is a bit of a slap in the face. The Blizzard web team will be looking after this project so it won’t have any impact on the development team working on the patch, but it’s not exactly that exciting considering the need for a web based character system should be way down their priority list with the game in the state that it is.

Tagged As: , Categories: Uncategorized

RPG video game news


The Pandas as we coming! On September 25th Blizzard will luanch the fourth expansion pack for World of Warcraft, Mists of Pandaria. The game will cost £29.99 ($39.99 USD) and there will be a Collector’s Edition featuring bonus items for £59.99. Blizzard will also be releasing a special Digital Deluxe Edition which includes the in-game bonus items from the CE and that will cost  £39.99 ($59.99 USD).

Digital pre-orders are being taken from today.


RPG video game news

Following the hotfix last night of the Wizard god mode bug, another bug has been discovered today which gives Barbarians invulnerability. By using Furious Charge with the Dreadnought Rune and then skipping a cinematic scene quickly, the Barbarian is put in a permamant state of charge. With the Dreadnought rune this gives 8% life for every hit you make keeping you in a state of invulnerability.

There are rumours going around today that this also works for the Demon Hunter with Smoke Screen but this has yet to be confirmed. I wonder if the other classes have similar bugs but I guess we’ll know soon enough. Expect a hotfix from Blizzard in the very near future.

Source: Diablo: IncGamers | Tagged As: , Categories: Uncategorized

RPG video game news

After a few weeks of the Diablo 3 community complaining bitterly about the  game, Blizzard CEO Mike Morhaime has stepped up to the plate to address the community on the many problems the game is currently experiencing.

While Mike doesn’t go into exact details of what the development team are currently tackling to fix the game, he reassures players that they are doing everything they can to ficx issues such as the Legendary items and end-game.

Dear Diablo Players, Now that Diablo III has been out for two months, I would like to take a step back and discuss the launch, the feedback from the community, and talk about what the future holds for the game.

We’ve had an enormous amount of feedback since the launch. I speak for everyone at Blizzard when I say that we appreciate the passion and affection many of you have for the Diablo series. We truly believe “Every Voice Matters,” so I want to thank you for sharing your experiences in an effort to help us improve the game. Your support makes it possible for us to continue doing what we do, and we never take that for granted.

The launch week of Diablo III was memorable for many reasons — some positive, and some not so positive. We were thrilled that Diablo III had the biggest PC-game launch ever, surpassing the lifetime sales of Cataclysm (the previous record holder for biggest PC-game launch) in a matter of weeks. We’ve been floored by the response.

However, the launch had many challenges as well. It has always been difficult to forecast how many players we will have. With World of Warcraft, it was a challenge to handle the immediate demand when we launched back in 2004, and that was just in North America. We eventually expanded to other regions and reached nearly 5 million players by the end of the first year, and there were a lot of growing pains with that. However, we’ve never gone from 0 to more than 6 million players across multiple continents within a few days with a brand-new game. For Diablo III, we looked at historical sales for Blizzard games and other top-selling PC games and watched preorder numbers. We even upped our estimates to ensure we had additional capacity, or so we thought. In the end, it just wasn’t enough, and that is something we will work hard to conquer for future releases.
In response to the immediate and overwhelming demand for the game, the team worked around the clock to support all regions, increase capacity, ship additional hardware to our datacenters, and troubleshoot and fix bugs as they sprang up. While things have by and large been running smoothly for several weeks now, various game-related issues have come up that we have either already responded to or are continuing to investigate (such as the latency issue some of you are experiencing) and make adjustments for. Rather than address every subject individually, I’ll just say that even as we work to address or resolve current issues, it’s always possible that further issues will crop up. We hope that our actions in the past have demonstrated that above all else, we’re committed to delivering an awesome game experience, and we hope you’ll have faith that we will continue to keep that commitment and respond to any new or outstanding issues quickly.

We are not satisfied with breaking launch records; we want people to continue playing and enjoying Blizzard games for a very long time.

The Diablo III team has made an epic, entertaining, and beautiful gaming experience. That being said, we know that it isn’t perfect. Our teams are working hard to improve the game balance, build on our design, and listen to what players are saying to make it the best game it can be.

You’ve seen some of that work already in ]wiki]Patch 1.0.3[/wiki], and you’ll see additional improvements with patch 1.0.4. On the game balance front, this update will contain changes designed to further deliver on the team’s goal of promoting “build diversity,” with buffs to many rarely used, underpowered class abilities. Another topic we’ve seen actively discussed is the fact that better, more distinct Legendary items are needed. We agree. Patch 1.0.4 will also include new and improved Legendary items that are more interesting, more powerful, and more epic in ways you probably won’t be expecting.

We’re also working on a number of interface updates, including social improvements that will allow players to more easily view their friends’ achievements, more quickly join games, and more efficiently communicate with each other. In addition, we’ll be making updates to the auction house in the future to provide players with better information through tooltips and notices, offer improved search functionality, and more.

Regarding the real-money auction house, our primary goal for including this in the game was to provide convenience and peace of mind for those players who might otherwise turn to third-party services to buy items. Black market trading sites can put accounts at risk and create many customer service challenges. We felt that the players themselves also deserved the opportunity to benefit from the extra loot they found, as opposed to having all of the benefit go to the black market/illegal trading organizations. We know the auction house isn’t perfect, but with your help and feedback, we’ll be able to continue making it a better experience for those who choose to use it. On the flipside, we are also committed to ensuring you have a great experience with Diablo III without feeling like the auction house is mandatory, which was never our intention. Thank you for all the feedback about that.

One other common topic we’ve seen in the forums is the always-connected experience, and the perception that the online requirement is nothing but an ineffective form of copy protection that has already been cracked. While we’ve never said that this requirement guarantees that there will be no cheating or game cracks, it does help us battle those problems (we have not found any fully functional cracks). More important to us is that the online requirement is critical for the long-term integrity of the game experience. I fully understand the desire to play Diablo III offline; however, Diablo III was designed from the beginning to be an online game that can be enjoyed with friends, and the always-online requirement is the best way for us to support that design. The effectiveness of the online elements — including the friends list and cross-game communication; co-op matchmaking; persistent characters that you can use by yourself, with others, and in PvP; and some of our customer support, service, and security components — is tied directly to the online nature of the game. These and other online-enabled features are essential to our design for Diablo III. That said, there are still improvements we believe we can make to expand the online experience and make co-op play even more rewarding, and this will remain one of our priorities moving forward. Overall, while there are some downsides to the online-only approach, I still believe this was the best long-term decision for the game.

I know many of you are also looking forward to patch 1.1, our PvP update, which will provide new experiences and give you a whole new way to apply the skills you’ve picked up while battling demons. This patch will also build on the social and auction house changes I mentioned above, and the team will continue to fix bugs and further tune game balance as well.

We’re also working on a gameplay system that will provide players who have max-level, high-powered characters new goals to strive for as an alternative to the “item hunt.” We’re not ready to get into specifics just yet, but I can say that we’re actively taking your feedback into account as we plan out the future of the game.

As always, we appreciate your candor and passion. Your constructive feedback and thoughts are valuable — they will continue to help us be a better company. I just want to reiterate that while we can’t claim to have ever shipped a perfect game, we are committed to supporting our games relentlessly and making improvements where we can. Thank you for your support.
Sincerely,

Mike Morhaime

Source: Diablo: IncGamers | Tagged As: Categories: *Features

RPG video game news

Blizzard are almost there with the real money auction house system in Diablo 3. This evening commodities can now be sold for real cash and these include gems, dyes, crafting plans and crafting materials. Blizzard are still to launch the final piece of the puzzle, the gold for real money section, but that will be coming at a later date.


RPG video game news

This week’s UK game charts have been released and Diablo 3 has managed to hold the top spot for another week preventing The Secret World from entering at #1. Diablo3 still seems to be selling well despite major gripes from players and Blizzard admitting that the end-game is inadequate. I guess the franchise name still means a lot to gamers despite its shortcomings.

Source: IncGamers | Tagged As: , Categories: Uncategorized

RPG video game news


Blizzard are currently looking at a few ideas to allow gear swapping for Magic Find. So far they have offered up five scenarios to the community, setting a magic find cap, adjust magic find over time and use your average MF% or your lowest MF% of the last 5 minutes, zero-out your MF% for 3 Minutes after swapping gear and gear swapping interacts with Nephalem Valor.

These ideas have been thrown out to the community for feedback and you can read the full list after the break. Nice to see Blizzard finally trying to get some community feedback.

Read more >>

Source: Diablo: IncGamers | Tagged As: Categories: Uncategorized

RPG video game news


This weeks’ UK game charts once again show string sales for Blizzard’s Diablo 3 with the game topping the charts for another week. The PC charts are as follows:

  1. DIABLO III
  2. FOOTBALL MANAGER 
  3. TOM CLANCY’S GHOST RECON: FUTURE SOLDIER
  4. THE ELDER SCROLLS V: SKYRIM 
  5. THE SIMS 3
Tagged As: , Categories: Uncategorized

RPG video game news

Blizzard may not attend E3 any more but they will be at Gamescom in Cologne again this year in Halle 6.1 (B21) . The big news is that they will be showing off the Mists of Pandaria and debuting the game’s intro cinematic at the show.

The devs will be on hand and once again they will be running their costume contests at the show. Diablo 3 and StarCraft 2: Heart of the Swarm will also be on the show floor for punters.